Tabletop Cornhole and Wireless Speaker

Setup and Troubleshooting for SOAR Tabletop Cornhole and Wireless Speaker

Controls:

A. LED indicator light

B. Micro USB charging input

C. Power button

D. Speaker

 

Setup and Pairing

1.Place the cornhole game within 30 ft of your bluetooth enabled device.

2. Hold the power button (C) to turn on the speaker. The LED light (A) will flash blue to indicate it is ready to pair.

3. Use your wireless enabled device to search for and select “SR-CHS2”.

4. The LED (A) will turn solid blue and the device will “beep” when pairing is complete. Note: If a pin is required, enter “0000”.

 

Syncing two cornhole speakers together

1. Press and hold the power button (C) on both speakers.

2. Double tap the power button (C) on one speaker. This will be the primary unit streaming from your device. They will automatically connect and “beep” to indicate they are paired together.

3. From your devices bluetooth list select “SR-CHS2.” One speaker will “beep” again to indicate successful pairing.

 

 

Troubleshooting

Help! My two speakers won't pair.

If audio does not come from both speakers hold down the power button (C) to turn off and repeat steps 1-3.

My speaker won't turn on.

Please ensure that your speaker is fully charged. Press the power button. If it does not turn on, please visit our warranty page to fill out the form and see if you are eligible for a replacement. 

Hey, what are the cornhole official rules, anyway?

Every match is broken down into innings of play. During an inning of play, each player must pitch all four of his/her bags. An inning is never completed until all players pitch all four of his/her bags.

Two players compete against one another until a single winner is determined. Players alternate pitching bags until each player has pitched all four of his/her bags. Players then retrieve bags and take score.

The top of an inning is completed when the first player pitches all four bags; the bottom of the inning is completed when the remaining player pitches all four bags.

For doubles matches alternate players until a winner is determined. The first player/team to reach (or exceed) 21 points at the conclusion of an inning is the winner.

Bags on board : Any bag which comes to rest anywhere on top of the board is worth one point.

Bags in the hole : Any bag which is thrown through the hole or knocked through the hole by another bag is worth three points